Here are the diagrams for all the bad edges. The Diagram on the Left is what the cube looks like on the U face. The Diagram on the middle is when you do an x2 rotation. The Diagram on Right is the Full Cube. Purples are the Bad Edges. Oh, and I included what I call them :3
This is all divided each possible case for EO without the possible rotations and reflection. There are only 9 distinct cases. And most "algorithms" are 3 moves or less since you are cycling until EO is done. All you have to do is Adjust the U layer to match up the case with the diagram. Click the to see the case it cycles to.
In the following, I will include the alg and a link to the case it would cycle into. And if you're a lazy-ass and you don't feel like learning out to cycle, I have the actual algs to solve only EO directly.
But you aren't a lazy-ass, you'll find some neat tricks with EO that forces and skips and stuff. Feel free to end the algs with a different M-move. Sometimes they make the cases shorter.
Look at all the stickers on the U and D. Are all the stickers following the Opposite/Same Sticker Rule?