Generic Cuber - Hey Waffle!
Waffo - What's happening GC?
GC - What's the Difference between CLL, CMLL, and COLL?
Waffo - GC, that's a good question!
GC - And the answer is...?
Waffo - Oh look a squirrel. *Walks Away*
So what the hell is the difference, right? All the subsets mentioned orient and permute the U-Layer Corners at the same time.
GC - So Waffle, COLL is great and everything since it preserves everything you build on, right? So why do we have to use CMLL for Roux?
Waffo - That's easy GC, I love you and your questions!
GC - I don't think you do because you don't answer my questions!
Waffo - Fine *sadness*
GC - So...
Waffo - Since you technically build up to the M Layer and U Layer, you can use algs that would ignore those pieces. That's what CMLL does. It uses shorter, and faster algs that wouldn't really do anything to the First 2 Blocks or "F2B" but it won't preserve the M and U which is good for Roux
GC - Oh, I get it. So can you use COLL too. It's not optimized but it doesn't harm F2B either.
Waffo -Sure. Some algs I use are nice COLL algs. Generally, COLL can be used for Roux and our block-building counterpart Petrus and our not-so-exciting sister CFOP, as well as our EO-pride brother ZZ. Even for grandpa Corners First.
GC - Awww. One big cubing family. It's too bad the lifeless sister is getting so much attention :(
Waffo - Don't worry, she's like a village bike. *buuuuuurrrrnnn*
Thanks to Evan Laput, (username- doesntexist
Most of the time you need to look at up to 4 stickers to recognize a case from a specific angle. Just look for the relationships between the stickers. Opposite colors, adjacent colors, stuff like that.
The following are divided into orientation and permutation. These make up the table in Roux. The Orientation makes up the rows and the Permutation makes up the column. You should know this, but not required, since blockbuilding prides on knowing what is actually going it.
| ORIENTATION ||PERMUTATION|
Roux Letter - A
Roux Letter - B
Roux Letter - C
Roux Letter - D
Roux Letter - E
Roux Letter - F
Roux Letter - G
Roux Letter - H
Roux Number - 1
Roux Number - 2
Swaps - Back
Roux Number - 3
Roux Number - 4
Roux Number - 6
Okay...okay...okay. so you know what happens so you know what's happening with a G2 case or the dreaded B2. Or not. Doesn't really matter since I don't use the chart to recognize cases anyways. I just wanted to put that unrelated picture in somehow...
This is the easiest subset of algs. Even easier than H. Only 2 "real" cases since you just need can be found on my 2-Look CMLL page. (Click here) But some people don't even bother to read sometimes go I'll just post some algs in anyways.
A2 - OSSIMALG
(R' U L') (U2 R U') (R' U2 R2) x'
A6 - NOT N-PERM
(R' U L') (U2 R U') x' (U L' U2) (R U' R) x'
A1 - SKIP (wait are you an idiot)
Wait You're Actually Going Click this Expecting an Alg
So. Just a heads up. When you get an B case. do a U' because I recognize all the anti-sunes with a U'. They still follow what's physically happening even though it's from a different angle. Since this is pretty visual. I won't have to explain what I mean by "right bar" and the sort. You can figure that easily.
Anti-Sune - B1
Pancake - B2
(U')R2 D R' U R D' R' U R' U' R U' R'
Evil Forte - B3
x' F U' R U L' U2 R' U2 R
Juice10 - B4
U' R U2 R' U2 R' F R F'
Anti-Niklas - B5
U' L' U R U' L U R'
Okay. Whenever you get a C case start off with a U since it's best to recognize it that way...maybe...it's how I do it and I'm pretty okay with CMLL I would say.
So You'll need to Know Some Reference (how I do it, you don't really need to follow)
I'll also throw in Bottom Bar which is the ULF and URF stickers.
And The Far Bar (it's white...) The only Front sticker and the upper right sticker
Like the C case, the D always starts with a U and then I recognize it from there.Again like C I have some reference terms
Bottom Bar are the 2 front stickers.And The Far Bar refers to ULF sticker and the FRU sticker.
No initial move here :3 just follow the alg and you are set. Also no need for references. These are pretty straight forward
Again no initial more or rotation. You're just set to go :3 Again no references WOOHOO!
R U2 R' U' R U' R2' U2' R U R' U R
Top And Bottom Bar Same
R' U Rw U2 R2' F R F' R
Bottom Bar Same
U' R' U' R U L U' R' U x
U' R U R' U' R'F R F'
R' U R2 D Rw' U2 Rw D' R2' U' R
YAY for no rotations and initial moves :D
R U2 R2' U' R2 U' R2' U2 R
R' U' R U' R' U2 R U' L' U R U' L U R'
L' U2 y R U2 R' U2 R' U2 F y x
R' U L U' R U' L' U' L U' L'
(U2) R U R' U R U' y R U' R' y L'
Generic Cuber - WHOA WAFFO WAIT!
Waffo - hrm...?
GC - There's only 4 cases
Waffo - Adjust U face to match...there's no point in learning a new alg for something when all you have to do is a U2 and another alg...
GC - Pretty short Content Box though....it leaves me unsatisfied.
Waffo - No worries. I'll put a space filler here or something.
R U2 R' U' R U R' U' R U' R'
U' R U R' U R U L' U R' U' L
L' U2 y R U2 R U2 R' U2 F y x